2018
DOI: 10.15405/epsbs.2018.02.22
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Internet For Improving Students’ Communicative Activity While Studying «Physical Culture»

Abstract: The article touches upon the issue of communicative activity of student youth in the Internet and the advantages of applying modern information technologies in higher education institutions in the process of teaching the discipline "Physical Culture". Internet communication today is one of the priority ways of communication among students and undergraduate students. The authors tried to determine the main characteristics of the communicative user, the students' opinion about the role and the place of the Inter… Show more

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“…In recent decades the Internet being a means of mass media, besides entertainment and communication functions, has been widely spread in the educational environment and is currently used as a tool for developing communication skills in the learning process (Bushma, Zuikova, Lipovka, Cherkasova, & Volkova, 2018), as a modern educational information resource (Keksela, Skvortsova, Sukhushina, Rudneva, & Spichenko, 2016), as a source for increasing the effectiveness of education through interactive teaching methods (Nikolaenko, Grakhova & Rakhimov, 2016;Keksela et al, 2016), as a direct tool for language skills on the example of correlation of "the logic of computer role-playing games and language-related activities" (Vinogradov, 2018, p. 4), and others.…”
Section: Introductionmentioning
confidence: 99%
“…In recent decades the Internet being a means of mass media, besides entertainment and communication functions, has been widely spread in the educational environment and is currently used as a tool for developing communication skills in the learning process (Bushma, Zuikova, Lipovka, Cherkasova, & Volkova, 2018), as a modern educational information resource (Keksela, Skvortsova, Sukhushina, Rudneva, & Spichenko, 2016), as a source for increasing the effectiveness of education through interactive teaching methods (Nikolaenko, Grakhova & Rakhimov, 2016;Keksela et al, 2016), as a direct tool for language skills on the example of correlation of "the logic of computer role-playing games and language-related activities" (Vinogradov, 2018, p. 4), and others.…”
Section: Introductionmentioning
confidence: 99%