2010 International Computer Symposium (ICS2010) 2010
DOI: 10.1109/compsym.2010.5685507
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Internet of Toys: An e-Pet overview and proposed innovative Social Toy Service Platform

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Cited by 15 publications
(14 citation statements)
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“…The concepts of IoToys and smart toys are close, but not synonyms. The term IoToys emphasizes the internet connection, through WiFi or Bluetooth, as one of the main traits of such toys (Wang, Kuo, King, & Chang, 2010) and also the embedding of sensors that allow interaction with children or other toys (Holloway & Green, 2016). Interaction is the central feature of the smart toys conceptualization, highlighting the affordance of human-like interaction with children.…”
Section: Definition Of Smart Toysmentioning
confidence: 99%
“…The concepts of IoToys and smart toys are close, but not synonyms. The term IoToys emphasizes the internet connection, through WiFi or Bluetooth, as one of the main traits of such toys (Wang, Kuo, King, & Chang, 2010) and also the embedding of sensors that allow interaction with children or other toys (Holloway & Green, 2016). Interaction is the central feature of the smart toys conceptualization, highlighting the affordance of human-like interaction with children.…”
Section: Definition Of Smart Toysmentioning
confidence: 99%
“…This approach to the IoT using toys as smart objects is not exclusive for the purposes presented in this paper. For instance, Wang et al [ 15 ] explored the relationship of the IoT and toys (Internet of toys) in terms of interaction between toys and social networks. In addition, the Disney Research laboratories worked in the Internet of toys through the European CALIPSO project [ 16 ], which the main goal was to provide networks of connected smart objects, but their main efforts were on the design of low-consumption and low-latency communication protocols between the objects [ 17 ].…”
Section: Introductionmentioning
confidence: 99%
“…Domingo [14] presents how these IoT devices avoid any normal life disturbance. The Internet of Toys (IoToy), as we name this flavour of the IoT, has been used in [15], but in a slightly different sense. In that work, the term IoToy was used to define electronic toys that are able to interact with the environment and the player by using his/her favourite social network.…”
Section: Introductionmentioning
confidence: 99%