2019
DOI: 10.1049/iet-sen.2018.5246
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Introducing gamification to increase staff involvement and motivation when conducting SPI initiatives in small‐sized software enterprises

Abstract: Small-sized software enterprises have tried for years to make major changes to improve the software development process and, consequently, the quality of their products. Many small companies are focusing their efforts on conducting software process improvement initiatives to mature their software processes and to deliver products on time and on budget. Nevertheless, these initiatives are not always successful because human factors are still difficult to control leading to a high failure rate due to a lack of i… Show more

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Cited by 10 publications
(7 citation statements)
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“…Moreover, numerous scholars have stressed the importance of designing games through iterative approximation and continuous improvement (e.g. Georgiou et al, 2019;Ivan et al, 2019). Hence, most researchers working in the area of gamification in HRM agree that gathering feedback on gamification environments from as many individual employees as possible, and adapting the design likewise ensures an everincreasing effectiveness of the use of gamification (e.g.…”
Section: Designing Gamification In Hrmmentioning
confidence: 99%
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“…Moreover, numerous scholars have stressed the importance of designing games through iterative approximation and continuous improvement (e.g. Georgiou et al, 2019;Ivan et al, 2019). Hence, most researchers working in the area of gamification in HRM agree that gathering feedback on gamification environments from as many individual employees as possible, and adapting the design likewise ensures an everincreasing effectiveness of the use of gamification (e.g.…”
Section: Designing Gamification In Hrmmentioning
confidence: 99%
“…that evokes intended behavior) considers the employees’ characteristics and needs (e.g. Georgiou et al, 2019; Ivan et al, 2019; Sailer et al, 2017; Sox et al, 2014; Stadnicka and Deif, 2019). Hunicke and colleagues (2004: 5) confirm the centrality of human-centered gamification design by suggesting, “by understanding how formal decisions about gameplay impact the end user experience, we are able to better decompose that experience, and use it to fuel new designs, research and criticism respectively.” Moreover, numerous scholars have stressed the importance of designing games through iterative approximation and continuous improvement (e.g.…”
Section: Applying Gamification In Hrmmentioning
confidence: 99%
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