CLIENT 1 is an interactive program that was designed to simulate client behavior in an initial interview and to provide a standardized environment for training and research on counselor problem-solving strategies. Through interaction with the computerized client, counselors attempt to facilitate client movement toward the goal of verbalizing a specific problem statement. Client movement is a function of the appropriateness and accuracy of counselor statements, the threat value associated with both client and counselor statements, the strength of the relationship between the counselor and client, and an index of counselor expertise. The uses of the simulation in counselor education and research are discussed.People are confronted with problems when they want something and do not know immediately what series of actions they can and should take to get it (Newel1 & Simon, 1972). Within the broad framework of counseling, the concept of a problem takes on a hierarchy of meanings. At the first level of meaning, clients can be seen as having problems-they are confronted with personal, social, educational, and vocational dilemmas for which solutions are desired but for which steps toward the solution are unclear. At the next level of meaning, counselors have problemsspecifically, they are confronted with the problem of determining the appropriate series of actions through which they can help their clients resolve the problems they present. Finally, as counselor educators and supervisors, we may be seen as being confronted with the problem of James W .