2023
DOI: 10.3389/fpsyt.2023.1233303
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Investigating links between Internet literacy, Internet use, and Internet addiction among Chinese youth and adolescents in the digital age

Qiaolei Jiang,
Zonghai Chen,
Zizhong Zhang
et al.

Abstract: IntroductionIn current digital era, adolescents’ Internet use has increased exponentially, with the Internet playing a more and more important role in their education and entertainment. However, due to the ongoing cognitive, emotion, and social development processes, youth and adolescents are more vulnerable to Internet addiction. Attention has been paid to the increased use of Internet during the COVID-19 pandemic and the influence of Internet literacy in prevention and intervention of Internet addiction.Meth… Show more

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Cited by 6 publications
(5 citation statements)
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“…In our literacy education, session 2 of how to enjoy gaming wisely and session 6 of how to game safely may be associated with increased positive thinking. In previous studies, the improvement of YIAS would support the effectiveness of game literacy on IGD (11)(12)(13).…”
Section: Game Literacy Educationmentioning
confidence: 92%
See 3 more Smart Citations
“…In our literacy education, session 2 of how to enjoy gaming wisely and session 6 of how to game safely may be associated with increased positive thinking. In previous studies, the improvement of YIAS would support the effectiveness of game literacy on IGD (11)(12)(13).…”
Section: Game Literacy Educationmentioning
confidence: 92%
“…The recent inclusion of a unified definition of IGD in the DSM-5 has spurred a notable increase in research on this disorder. There were various approaches, including cognitive behavior therapy, medications, literacy education, and coding education for treating problematic internet use or IGD (10)(11)(12)(13)(14)(15)(16)(17). Compared to traditional treatments, including cognitive behavior therapy and medications, game literacy and coding education were considered effective for preventing problematic internet use in large groups of participants by understanding, approaching, interpreting, and evaluating games by considering human factors (10).…”
Section: Treatment Of Problematic Internet Gaming Through Game Litera...mentioning
confidence: 99%
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“…Spending more time at home has resulted in increased usage of electronic devices. For adolescents with weaker self-management abilities, this newfound opportunity may be utilized for recreational activities, potentially reinforcing their reliance on the internet ( 5 , 6 ). These changes may intensify adolescents’ propensity for internet usage, rendering them more vulnerable to the perils of internet addiction.…”
Section: Introductionmentioning
confidence: 99%