2018 Systems and Information Engineering Design Symposium (SIEDS) 2018
DOI: 10.1109/sieds.2018.8374758
|View full text |Cite
|
Sign up to set email alerts
|

Investigating the effectiveness of virtual reality for cross-cultural competency training SIEDS 2018

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
3
2
2

Relationship

1
6

Authors

Journals

citations
Cited by 7 publications
(5 citation statements)
references
References 11 publications
0
5
0
Order By: Relevance
“…In an earlier work [27] we described the foundation for our data collection effort. Based on the dialogue designed by the Chinese culture experts [32], players' in the simulation are evaluated at fourteen ( 14) different points during the interaction. In order to train the expert models for this task, we crowd-sourced data using Amazon mechanical turk (m-turk).…”
Section: A Data Collection Annotation and Scoring Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…In an earlier work [27] we described the foundation for our data collection effort. Based on the dialogue designed by the Chinese culture experts [32], players' in the simulation are evaluated at fourteen ( 14) different points during the interaction. In order to train the expert models for this task, we crowd-sourced data using Amazon mechanical turk (m-turk).…”
Section: A Data Collection Annotation and Scoring Methodsmentioning
confidence: 99%
“…In order to train the expert models for this task, we crowd-sourced data using Amazon mechanical turk (m-turk). Three approaches were used to prompt m-turk users; i) using context from the scenario, they were asked to provide their own responses to the avatar comments; ii) using feedback provided by the Chinese culture experts in our multiple-choice version [32], they were asked to construct alternative responses; and iii) rephrasing the multiple-choice responses in the earlier version [32] of the simulation. The collected data was annotated by a minimum of two (2) annotators.…”
Section: A Data Collection Annotation and Scoring Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Researchers are more and more willing to implement VR in the field of museology. In [27] the proprietary MARAT (Mobile Augmented Reality Authoring Tool) device was proposed, which allows mobile creation of complex interactive content in AR in WYSIWYG mode. Also in [29], a proposal of the VIRTUE system for creating 2D and 3D static and dynamic museum exhibitions was included.…”
Section: Introductionmentioning
confidence: 99%