2022
DOI: 10.1080/13614568.2022.2150325
|View full text |Cite
|
Sign up to set email alerts
|

Investigating the user experience of IDN based virtual reality environments for solving complex issues

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 44 publications
0
1
0
Order By: Relevance
“…Moreover, the creation of digital stories in VR can be used as a mechanism to engage students in reflective learning in the context of project-based learning activities [44]. In the study by Irshad [45], two VR environments with and without a narrative were compared, and the results showed that the narrative-based VR environment increased participants' engagement; therefore, the interactive digital narratives are a key factor to increase the emotional response toward a topic. VR combined with digital narratives has also been used in the field of immersive journalism, and previous research has shown that this combination might facilitate empathy and understanding of social issues such as armed conflicts [46].…”
Section: Virtual Storytellingmentioning
confidence: 99%
“…Moreover, the creation of digital stories in VR can be used as a mechanism to engage students in reflective learning in the context of project-based learning activities [44]. In the study by Irshad [45], two VR environments with and without a narrative were compared, and the results showed that the narrative-based VR environment increased participants' engagement; therefore, the interactive digital narratives are a key factor to increase the emotional response toward a topic. VR combined with digital narratives has also been used in the field of immersive journalism, and previous research has shown that this combination might facilitate empathy and understanding of social issues such as armed conflicts [46].…”
Section: Virtual Storytellingmentioning
confidence: 99%