Augmented Reality is an advance technology that enhances the real world by overlaying digital data on top of it. When Augmented Reality (AR) experience is delivered on mobile devices it is termed as mobile augmented reality (MAR). MAR is state-of-the-art technology that has completely revolutionized the way of accessing and interacting with information thus invoking new experiences for users all around the world. This article is an effort to summarize the current research regarding user experience of MAR. Mobile AR Publications of past 10 years are identified for a preliminary review from prominent online databases and digital libraries. The aim of this study is to identify the areas of User Experience (UX) that lack research. We present a classification of present UX research in MAR domain. Research findings and possible opportunities for future research are also discussed.
Immersive media technologies, such as virtual and augmented reality, have recently enabled a more holistic way to comprehend natural hazards. In this work, we aim at visualizing the temporal and spatial evolution of a debris flow in a virtual reality environment. We develop a framework to integrate the output results obtained from a debris flow numerical model into virtual reality. To guide the framework, a real debris flow event, which happened in Hunnedalen (Norway) in 2016 and blocked a road network, is considered as a case study. The debris flow is back-calculated using a depth-averaged numerical model and the simulation results are imported into a dedicated game engine to construct a digital model of the debris flow event. The debris flow is visualized using a Head-Mounted Display. We therefore discuss a wide range of potential applications of virtual reality to manage and grasp landslide phenomena: training for rescue operations; improving decision-making; studying early warning systems, and educating communities affected by natural hazards. We finally provide a quantitative evaluation of the hazard perception for a road user. We show that the debris flow movement is perceived at variable delayed times from the triggering of the landslide, depending on the position along the road where the debris flow is observed. Evaluating the realistic perception time of the natural hazard may be fundamental to designing more effective road networks, signs, and mitigation measures.
Immersive Media Technologies have emerged as popular media form. Their captivating nature makes them a powerful tool for participation and storytelling in a variety of domains attracting multidisciplinary interest. Existing frameworks for user-perceived quality in immersive media experiences are limited due to their exclusion of narrative dimensions. This research expands upon the current technology-centered Quality of Experience (QoE) framework by including Content Influence Factors based on learnings from IDN. Further, it proposes a conceptual framework for measuring immersive media experiences, which comprise of four constructs: Form, Content, User, and Context. These components are interrelated through their overlapping dimensions, which is discussed through the course of this paper.
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