Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries 2012
DOI: 10.1145/2232817.2232906
|View full text |Cite
|
Sign up to set email alerts
|

Investigating user perceptions of engagement and information quality in mobile human computation games

Abstract: We investigate user perceptions of engagement and information quality of a mobile human computation game (HCG) by comparing it against a non-game-based application. Results suggest that the mobile HCG enabled participants to occupy their leisure time but the information contributed was perceived to be not as relevant. Implications of this study are discussed.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
9
0

Year Published

2013
2013
2018
2018

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(10 citation statements)
references
References 8 publications
1
9
0
Order By: Relevance
“…Macey and Schneider's [39] definition is challenging to operationalize because expectation is not a fixed benchmark [25]. Van Doorn et al's [47] definition has the same problem because it is difficult to know whether a behaviour is "resulting from motivational drivers".…”
Section: Defining Participant Engagement In Community Crowdsourcingmentioning
confidence: 99%
“…Macey and Schneider's [39] definition is challenging to operationalize because expectation is not a fixed benchmark [25]. Van Doorn et al's [47] definition has the same problem because it is difficult to know whether a behaviour is "resulting from motivational drivers".…”
Section: Defining Participant Engagement In Community Crowdsourcingmentioning
confidence: 99%
“…Research in HCGs showed that perceived quality of computational outputs was positively related with acceptance of HCGs (e.g. Goh et al, 2012b), although the effect sizes are marginal. Specifically, in an experiment investigating players' perceptions of engagement and output quality and their effects on player's adoption of mobile HCGs, Goh et al (2012b) found that quality of computational outputs significantly influenced the intention to use it.…”
Section: Poqmentioning
confidence: 99%
“…Player acceptance is the primary measure of the success of any information system (Dillon and Morris, 1996). Researchers have suggested that the quality of the outputs and an enjoyable game experience are possible predictors of intention to play HCGs (Goh et al, 2012b). In particular, enjoyment is a vital predictor of player acceptance in gaming contexts (Lee, 2009).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Perception of quality is a broad concept commonly discussed in topics ranging from e-business, where Lai [27] developed methods and instruments for measuring the perceived quality of electronic services among employees of several international electronic services; to e-learning, where Sumner et al [42] identified educators' expectations and requirements on educational systems; to information quality, where Goh et al [19] compared perceptions of the users' engagement in a mobile game, etc. These works show that, in the context of recommendation systems, perception of quality is not only dependent on the accuracy of the recommendation but also on other, domain-dependent, factors.…”
Section: User Aspectsmentioning
confidence: 99%