2010
DOI: 10.21236/ada545258
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Investigation of a Graphical CONOPS Development Environment for Agile Systems Engineering - Phase 2

Abstract: This report summarizes the second phase of CONOPS development where the goal was to develop an initial set of primitives (core terms) organized into a taxonomy that is reusable when creating a collection of future scenarios for different domain. Here, scenarios like the Noncombatant Evacuation Operation Intelligence Gathering Scenario (NEO) and news agencies were investigated where operations like cognitive task analysis and decomposition of terms and concepts used in the scenario were performed. While each ne… Show more

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Cited by 5 publications
(1 citation statement)
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“…This article will briefly describe CONOPS, the general application of gaming simulation to CONOPS, and a specific method to allow system users to create and execute CONOPS in a 3D immersive environment. This article presents an update to early research in progress (Cloutier et al 2009; Cloutier et al 2010; Cloutier et al 2012). It is an extension of a paper presented at the Third International Engineering Systems Symposium of the Council of Engineering Systems Universities (Korfiatis, Cloutier, & Zigh, 2012).…”
mentioning
confidence: 99%
“…This article will briefly describe CONOPS, the general application of gaming simulation to CONOPS, and a specific method to allow system users to create and execute CONOPS in a 3D immersive environment. This article presents an update to early research in progress (Cloutier et al 2009; Cloutier et al 2010; Cloutier et al 2012). It is an extension of a paper presented at the Third International Engineering Systems Symposium of the Council of Engineering Systems Universities (Korfiatis, Cloutier, & Zigh, 2012).…”
mentioning
confidence: 99%