2010 International Conference on E-Education, E-Business, E-Management and E-Learning 2010
DOI: 10.1109/ic4e.2010.137
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Investigation of the Relation Between Interaction and Sense of Presence in Educational Virtual Environments

Abstract: The sense of presence is considered to be one of the fundamental features in Virtual Environments(VE). An important question that arises is how much interaction influences the user's sense of presence in a VE. This study investigates the relation between sense of presence and interaction in Educational Virtual Environments(EVEs), through a review of researching projects that have taken place up to now. A list of representative EVEs is presented along with their typical characteristics in relation to the sense … Show more

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Cited by 16 publications
(8 citation statements)
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“…The effectiveness of VR applications for both therapy and training strongly relies on the phenomenon of Presence which is known as the feeling of "being here" or to be the moment when "there is successful substitution of real sensory data by virtually generated sensory data" (Slater et al, 2009). Virtual training systems research suggests that Presence achieved through an interactive virtual environment significantly improves learning effectiveness (Messinis et al, 2010). Whilst Presence is achievable without VR, several studies show that VR training systems produce a stronger sense of presence than systems using desktop screens (Shu et al, 2019;Delamarre et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The effectiveness of VR applications for both therapy and training strongly relies on the phenomenon of Presence which is known as the feeling of "being here" or to be the moment when "there is successful substitution of real sensory data by virtually generated sensory data" (Slater et al, 2009). Virtual training systems research suggests that Presence achieved through an interactive virtual environment significantly improves learning effectiveness (Messinis et al, 2010). Whilst Presence is achievable without VR, several studies show that VR training systems produce a stronger sense of presence than systems using desktop screens (Shu et al, 2019;Delamarre et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…V IRTUAL REALITY (VR) is evolving at a quick pace and being adopted successfully in areas such as education [1], [2], [3], training [4], [5], [6] or entertainment [7], [8]. VR can transport its users to a virtual world where they can interact and perceive the experience as real [9].…”
Section: Introductionmentioning
confidence: 99%
“…To have successful experiences, people can believe that they surely get the abilities. By using VR system for educations, learners can immerse themselves in several simulated situations [26], and the technology can enhance learning effectiveness [27]. Based on the above discussions, in this paper, a learning material with VR system (VR-based learning material) for anti-drug education is proposed.…”
Section: Design Concepts Motivation and Satisfactionmentioning
confidence: 99%