2017
DOI: 10.1016/j.adhoc.2017.08.006
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IoT_ProSe: Exploiting 3GPP services for task allocation in the Internet of Things

Abstract: This work focuses on the problem of task allocation among mobile objects that aim to collaborate in the execution of IoT (Internet of Things) applications. We consider 3GPP Proximity Services (ProSe) that enable Device to Device (D2D) communications for direct interaction among IoT objects. We first define the framework where devices willing to cooperate: (i) discover and join a cluster of objects to take part to the IoT_ProSe service; (ii) compete with the other objects in the cluster when a request for a ser… Show more

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Cited by 11 publications
(17 citation statements)
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“…The studies in [21]- [23] deals with the allocation of tasks in such a way that the resources are utilized in an optimized manner and also the load are balanced on all edge nodes. IoT _ProSe [24] framework extends this further to consider the challenge of task allocation in mobile nodes. Task mapping, on the other hand, is somewhat unfamiliar in the IoT domain but a variety of efforts have been made in WSN and distributed systems.…”
Section: Related Workmentioning
confidence: 99%
“…The studies in [21]- [23] deals with the allocation of tasks in such a way that the resources are utilized in an optimized manner and also the load are balanced on all edge nodes. IoT _ProSe [24] framework extends this further to consider the challenge of task allocation in mobile nodes. Task mapping, on the other hand, is somewhat unfamiliar in the IoT domain but a variety of efforts have been made in WSN and distributed systems.…”
Section: Related Workmentioning
confidence: 99%
“…Nevertheless, there are only handful of works in literature that address the problem of finding the optimal resource allocation independently of the application assigned to the network. For instance, Pilloni et al in [6] propose an IoT Prose framework for IoT applications in D2D scenarios. A Game theoretical solution is derived around the utility function that allows individual objects to maximise their utility.…”
Section: Related Workmentioning
confidence: 99%
“…A Game theoretical solution is derived around the utility function that allows individual objects to maximise their utility. The authors in [6] considered energy cost for repeated tasks where devices perform tasks repeatedly while waiting for the next task assignment from CH.…”
Section: Related Workmentioning
confidence: 99%
“…This is the case for instance of the local storage and transport (by moving devices) of data or the processing of a flow of data to detect events of interest happening locally. This could happen with the involvement of just the local wireless sensor network [7] or exploiting other additional services accessible through the Internet [8].…”
Section: Introductionmentioning
confidence: 99%