“…Indeed, several studies have suggested that playing violent video games is associated with more aggressive thoughts, feelings (hostile affect), and behaviors (see Anderson & Bushman, 2001; Anderson et al, 2010; Calvert et al, 2017; Greitemeyer & Mügge, 2014; Prescott et al, 2018 for meta-analyses), and higher stress levels (Porter & Goolkasian, 2019), suggesting that gamers of these type of video games have specific characteristics. Mostly based on the General Aggression Model proposed by Anderson and Bushman (2002), several studies have shown a positive relationship between violent video game use and aggression in real-world contexts (Anderson & Carnagey, 2009; Anderson et al, 2008; Gabbiadini & Riva, 2018; Greitemeyer, 2019), and short-term desensitization (Miedzobrodzka et al, 2022). On the other hand, some studies failed to find a significant effect of violent video games on aggressive behaviors (Kühn et al, 2019; McCarthy et al, 2016; Przybylski & Weinstein, 2019), hostile feelings (Valadez & Ferguson, 2012), or desensitization in empathy for pain (Kühn et al, 2018), and other meta-analyses reported small effect sizes but also publication bias (Ferguson et al, 2020; Hilgard et al, 2017).…”