2022
DOI: 10.1007/978-3-030-97986-7_20
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Is It Real? – Learners’ Perceptions on Tele-Immersive 3D Video Technology and Its Further Use in K-12 Education

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Cited by 4 publications
(2 citation statements)
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“…From this, the engagement construct as investigated and discussed in the face-to-face classroom environments' literature could be seen from the perspective of the role of interpersonal relationships among students and between students and teachers (this is also in accordance with the social cognitive theory of Bandura, 2005, which indicates that we learn through "social modeling"). Therefore, when developing immersive digital technologies or TEL environments for online/blended learning we must consider how these technologies could support relationships (e.g., supporting social presence (Rötkönen, Suero Montero, Pope & Sutinen, 2021)) that afford the reproduction of complex contextual and interpersonal dynamics, which could foster the evolution of engagement as if it were in the classroom.…”
Section: Academic Engagement -Definition Models and Associationsmentioning
confidence: 99%
“…From this, the engagement construct as investigated and discussed in the face-to-face classroom environments' literature could be seen from the perspective of the role of interpersonal relationships among students and between students and teachers (this is also in accordance with the social cognitive theory of Bandura, 2005, which indicates that we learn through "social modeling"). Therefore, when developing immersive digital technologies or TEL environments for online/blended learning we must consider how these technologies could support relationships (e.g., supporting social presence (Rötkönen, Suero Montero, Pope & Sutinen, 2021)) that afford the reproduction of complex contextual and interpersonal dynamics, which could foster the evolution of engagement as if it were in the classroom.…”
Section: Academic Engagement -Definition Models and Associationsmentioning
confidence: 99%
“…The overall latency is approximately 50ms in addition to any network latency, allowing two-way live interaction. In order to understand the applicability and to investigate the opportunities of 3D immersive video technology in real educational settings a pilot study was conducted with 14 primary school students and their teacher [7]. The students were randomly selected from a 6th Grade class and they knew the teacher well.…”
Section: Introductionmentioning
confidence: 99%