2015
DOI: 10.1016/j.physio.2015.03.1743
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Is Nintendo Wii an effective intervention for individuals with stroke? A systematic review and meta-analysis

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“…The therapy was focused on training the response to visual stimuli, which may be the reason why, without visual feedback, there was no statistically significant improvement in standing balance. Low et al also mentioned the positive effect of game-like training with audiovisual feedback using WBB on the improvement in dynamic balance, but not in tests aimed at standing balance without visual feedback [18].…”
Section: Discussionmentioning
confidence: 99%
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“…The therapy was focused on training the response to visual stimuli, which may be the reason why, without visual feedback, there was no statistically significant improvement in standing balance. Low et al also mentioned the positive effect of game-like training with audiovisual feedback using WBB on the improvement in dynamic balance, but not in tests aimed at standing balance without visual feedback [18].…”
Section: Discussionmentioning
confidence: 99%
“…Elderly women show more severe impairments of balance when simultaneously deprived of visual and somatosensory inputs or during a backward destabilization than men [17]. Several studies detected the positive effect of game-like training with audiovisual feedback using WBB in patients with chronic stroke at the improvement of performance in gait (dynamic balance), but not in the other physical measures [18]. The aim of the work is to verify the usability of audiovisual feedback and WBB in the group-based game-like therapy of patients with VAS, to evaluate the therapeutic effect of the intervention, and to evaluate the influence of patients' gender and age on their postural stability.…”
Section: Introductionmentioning
confidence: 99%