2022
DOI: 10.3390/electronics11081179
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System for Game-like Therapy in Balance Issues Using Audiovisual Feedback and Force Platform

Abstract: Background: The aim of the work is to verify the usability of a stabilometric platform and audiovisual feedback in the group-based therapy of patients with vertebral algic syndrome, to analyze an immediate effect after a single therapeutic unit, and to analyze differences between male and female probands. Methods: The study included 189 patients (90 male, age 55 ± 12 and 89 female, age 52 ± 12). All patients received group balance therapy with a portable medical device, Homebalance MA. The intervention consist… Show more

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Cited by 3 publications
(2 citation statements)
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“…The 'guidance' element during an exercise is very closely related to the informational role of feedback, which guides participants towards the correct performance of a movement pattern and enhances the learning process of the movement [23]. Indeed, this benefit of real time feedback is what the rehabilitation experts have been taken advantage of in order to build 2D, 3D, virtual reality, and augmented reality games for the rehabilitation of neurological patients [24] and for improving core stability and balance in elderly people [25]. The rich stimuli environment, with the continuous audiovisual feedback, that virtual reality training can provide enhances the learning process of new exercise strategies and it has been extensively used for improving balance and gait in older adults [26][27][28].…”
Section: Introductionmentioning
confidence: 99%
“…The 'guidance' element during an exercise is very closely related to the informational role of feedback, which guides participants towards the correct performance of a movement pattern and enhances the learning process of the movement [23]. Indeed, this benefit of real time feedback is what the rehabilitation experts have been taken advantage of in order to build 2D, 3D, virtual reality, and augmented reality games for the rehabilitation of neurological patients [24] and for improving core stability and balance in elderly people [25]. The rich stimuli environment, with the continuous audiovisual feedback, that virtual reality training can provide enhances the learning process of new exercise strategies and it has been extensively used for improving balance and gait in older adults [26][27][28].…”
Section: Introductionmentioning
confidence: 99%
“…The main challenge in any rehabilitation physiotherapy program is no real objective feedback regarding its efficiency and effect [9]. Therefore, during the rehabilitation program, the physiotherapy IOP Publishing doi:10.1088/1757-899X/1254/1/012037 2 specialist follows an already established protocol, making changes to accommodate the patient's current state and health history.…”
Section: Introductionmentioning
confidence: 99%