2019
DOI: 10.14786/flr.v7i3.459
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It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game

Abstract: Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect learning outcomes compared to motivation driven by interest in the very learning process? This is not known. In this study with a unique design and intervention, young adults (N = 128; a heterogeneous sample) learned how to control an electro-mechanical device in a 40minute-long learning session integrated into a 2-hour-long educational live action roleplaying… Show more

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Cited by 9 publications
(2 citation statements)
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“…Agar pembelajaran berjalan dengan baik dan sesuai harapan, media pembelajaran sejarah harus inovatif, menarik, dan menyenangkan bagi siswa [6]. Oleh sebab itu, pembelajaran berbasis permainan adalah salah satu jenis media yang dianggap dapat membantu pengajar dalam menjelaskan pelajaran tanpa mengurangi minat dan keinginan siswa untuk belajar [7].…”
Section: Pendahuluanunclassified
“…Agar pembelajaran berjalan dengan baik dan sesuai harapan, media pembelajaran sejarah harus inovatif, menarik, dan menyenangkan bagi siswa [6]. Oleh sebab itu, pembelajaran berbasis permainan adalah salah satu jenis media yang dianggap dapat membantu pengajar dalam menjelaskan pelajaran tanpa mengurangi minat dan keinginan siswa untuk belajar [7].…”
Section: Pendahuluanunclassified
“…Fun not only causes motivation, but also cognitive load. However, both of these can have opposite effects, namely high cognitive load leading to low motivation (Brom et al, 2019).…”
Section: Introductionmentioning
confidence: 99%