2012
DOI: 10.1016/j.ins.2010.09.031
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Iterative two-step genetic-algorithm-based method for efficient polynomial B-spline surface reconstruction

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Cited by 102 publications
(37 citation statements)
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“…Unfortunately, this path has been barely explored so far. Remarkable exceptions are the surface approximation methods based on particle swarm optimization [39], genetic algorithms [40,41] and immune genetic algorithms [42]. However, these methods are designed for either local-support surfaces or explicit functions and, therefore, they are not applicable for the problem addressed in this paper.…”
Section: Previous Workmentioning
confidence: 99%
“…Unfortunately, this path has been barely explored so far. Remarkable exceptions are the surface approximation methods based on particle swarm optimization [39], genetic algorithms [40,41] and immune genetic algorithms [42]. However, these methods are designed for either local-support surfaces or explicit functions and, therefore, they are not applicable for the problem addressed in this paper.…”
Section: Previous Workmentioning
confidence: 99%
“…However this approach is not well suited for complex shapes. Classical choices in this case are the freeform piecewise polynomial functions, such as Bézier and B-splines [14,18,19,33,65]. In general, B-splines are the most commonly used approximating functions because they are very flexible, widely available, have powerful mathematical properties and can represent well a large variety of shapes [15,50].…”
Section: Introductionmentioning
confidence: 99%
“…Applications to this domain include the EA in [33,34], where genetic algorithms were introduced to computer graphics. Later on, other evolutionary algorithms were also applied [14,2], while the most recent studies include also genetic algorithms [18] for polynomial Bspline surface reconstruction, particle swarm optimization [16] for the same problem and particle swarm optimization for Bézier surface reconstruction [15]. For example, Gálvez and Iglesias [17] applied the firefly algorithm [10,11] for polynomial Bézier surface parameterization, which is a well known problem in computer graphics.…”
Section: Introductionmentioning
confidence: 99%