2012
DOI: 10.1080/17513057.2012.679291
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Japanese Anime Heroines as Role Models for U.S. Youth: Wishful Identification, Parasocial Interaction, and Intercultural Entertainment Effects

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Cited by 41 publications
(26 citation statements)
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“…Similarly, other research shows that identifying with violent video game characters is related to players' real-life aggression (Konijn et al, 2007). In a more positive vein, research has shown that viewers also identify with characters who portray prosocial behaviors (Ramasubramanian and Kornfield, 2012). Additionally, Ward (2004) found that identification with popular Black characters was associated with higher self-esteem among Black high schoolers.…”
Section: Wishful Identificationmentioning
confidence: 93%
“…Similarly, other research shows that identifying with violent video game characters is related to players' real-life aggression (Konijn et al, 2007). In a more positive vein, research has shown that viewers also identify with characters who portray prosocial behaviors (Ramasubramanian and Kornfield, 2012). Additionally, Ward (2004) found that identification with popular Black characters was associated with higher self-esteem among Black high schoolers.…”
Section: Wishful Identificationmentioning
confidence: 93%
“…People's desire to act as characters in their real lives is based on media observation and perceptions that fascinate them. Wishful identification is influenced by several factors, such as gender, intelligence, success, humor, attractiveness, and other people's admiration for the character [32,33]. Research has demonstrated that prosocial behaviors, such as helping others (help, care, and thought for the people) can be obtained through wishful identification, resulting from prosocial messages conveyed by their favorite characters [34].…”
Section: Wishful Identificationmentioning
confidence: 99%
“…In Japanese Anime Heroines as Role Models for U.S. Youth, In the article about Wishful Identification, Parasocial Interaction, and Intercultural Entertainment Effects, the author also mentioned why people have empathy for the characters in the movies [8]. In this article, the author proposes that people like a movie character because the character is similar to the audiences.…”
Section: Evolution's Pedagogymentioning
confidence: 99%