2020
DOI: 10.1080/10494820.2020.1753214
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JEM Inventor: a mobile learning game authoring tool based on a nested design approach

Abstract: The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific learning context, and thus cannot be directly reused in other situa… Show more

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Cited by 10 publications
(8 citation statements)
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References 35 publications
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“…Indeed, MLGs combine all the ingredients necessary to attract students' attention and engage them in learning activities [1]- [3]: game mechanics such as competition, rewards and exploration, situated learning in real contexts and the physical effort necessary to go to the right place. Several MLG authoring tools have recently been proposed [4], [5]. The conception, development and administration of such authoring tools are arguably challenging and time-consuming tasks for researchers.…”
Section: Designing Mobile Learning Game Authoring Toolsmentioning
confidence: 99%
“…Indeed, MLGs combine all the ingredients necessary to attract students' attention and engage them in learning activities [1]- [3]: game mechanics such as competition, rewards and exploration, situated learning in real contexts and the physical effort necessary to go to the right place. Several MLG authoring tools have recently been proposed [4], [5]. The conception, development and administration of such authoring tools are arguably challenging and time-consuming tasks for researchers.…”
Section: Designing Mobile Learning Game Authoring Toolsmentioning
confidence: 99%
“…The use of this teaching method has a number of advantages, including the possibility of learning anywhere and at any time (NIKOLOPOULOU et al, 2021), promotes instant interaction between all educational agents involved (SWANSON, 2020), encourages collaborative learning and cooperative learning (MITRA, 2020), promotes exploratory learning (KUMAR; SHARMA, 2020), improves student academic performance (KAROUI et al, 2020), increases creativity (BUABENG-ANDOH, 2021) and facilitates language learning (WANG et al, 2020). Although the success of their implementation depends on students' expectations regarding effort, academic performance, expectations, confidence and selfmanagement of learning (CHAO, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…A first step toward an authoring tool that is both features-rich and usable has been made with the "JEM Inventor mobile learning game authoring tool" [21]. But JEM Inventor is limited to mobile learning games and Android devices.…”
Section: Existing Authoring Toolsmentioning
confidence: 99%
“…None of the existing authoring tools integrate the following features: possibility of collaborative development by a multidisciplinary team, wide range of features and possible game models, ease of use for non-computer scientists, and specific educational features [8], [20], [21].…”
Section: Existing Authoring Toolsmentioning
confidence: 99%