Proceedings of the 25th International Conference on World Wide Web 2016
DOI: 10.1145/2872427.2883075
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Just in Time

Abstract: Many modern data analytics applications in areas such as crisis management, stock trading, and healthcare, rely on components capable of nearly real-time processing of streaming data produced at varying rates. In addition to automatic processing methods, many tasks involved in those applications require further human assessment and analysis. However, current crowdsourcing platforms and systems do not support stream processing with variable loads. In this paper, we investigate how incentive mechanisms in compet… Show more

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Cited by 4 publications
(1 citation statement)
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“…While the game-based project did introduce cheating as a strategy among players, overall (excluding the cheating behaviour) there was no significant difference in performance [Prestopnik et al 2014]. Similar findings have been made in other domains, around adding competitive elements in crowdsourcing to improve volunteer output without harming the quality of the data they produce [Rokicki et al 2016]. Taking a somewhat different approach, the effects of collaborative and competitive game elements have been studied, based on how they affect player engagement and accuracy in games with a purpose (GWAPs).…”
Section: Output Data Qualitymentioning
confidence: 73%
“…While the game-based project did introduce cheating as a strategy among players, overall (excluding the cheating behaviour) there was no significant difference in performance [Prestopnik et al 2014]. Similar findings have been made in other domains, around adding competitive elements in crowdsourcing to improve volunteer output without harming the quality of the data they produce [Rokicki et al 2016]. Taking a somewhat different approach, the effects of collaborative and competitive game elements have been studied, based on how they affect player engagement and accuracy in games with a purpose (GWAPs).…”
Section: Output Data Qualitymentioning
confidence: 73%