2015 Latin American Computing Conference (CLEI) 2015
DOI: 10.1109/clei.2015.7360019
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Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa

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Cited by 5 publications
(4 citation statements)
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“…We also sought to use tools with different characteristics. Thus, four JCALL games were selected, that is, Sumo Sensei (Marques et al, 2015b), Karuta Kanji (Marques et al, 2015a), Karuchā Ships Invaders (Marciano et al, 2013b) and Katakana Star Samurai (Marciano et al, 2015) , and also the non-game Kanji JLPT N5 tool (Haristiani and Firmansyah, 2016).…”
Section: Materials and Proceduresmentioning
confidence: 99%
See 1 more Smart Citation
“…We also sought to use tools with different characteristics. Thus, four JCALL games were selected, that is, Sumo Sensei (Marques et al, 2015b), Karuta Kanji (Marques et al, 2015a), Karuchā Ships Invaders (Marciano et al, 2013b) and Katakana Star Samurai (Marciano et al, 2015) , and also the non-game Kanji JLPT N5 tool (Haristiani and Firmansyah, 2016).…”
Section: Materials and Proceduresmentioning
confidence: 99%
“…Karuta Kanji (Marques et al, 2015a) is another JCALL game designed to support the study of the kanji presented in the second most basic level of the proficiency test (JLPT N4). The game, available exclusively for Android, is set in a popular Japanese card game called Karuta, which involves being able to accurately and quickly determine which card, out of a series of cards, correctly extends a Japanese poem recited before each turn, and picking up the card before your opponent (Bull, 1996).…”
Section: Karuta Kanjimentioning
confidence: 99%
“…O ensino da Língua Japonesa através de ferramentas CALL, comumente descrito na literatura como Japanese CALL (ou JCALL) possui desafios particulares [Marciano et al 2012], já que japonês é uma Língua complexa para se aprender, pois é formada por milhares de ideogramas em três diferentes alfabetos, ou seja, Hiragana, Katakana e Kanji. Por isso, pesquisadores vem apresentando na literatura trabalhos que propõem e/ou avaliam: ferramentas web JCALL (e.g., [Marciano et al 2013b]), sistemas JCALL (e.g., [Marques e Miranda 2018a, 2018b), apps JCALL (e.g., [Marciano et al 2013c]), e, ainda, jogos educacionais JCALL (e.g., [Marciano et al 2013a[Marciano et al , 2014a[Marciano et al , 2015[Marciano et al , 2016Marques et al 2015aMarques et al , 2015b.…”
Section: Introductionunclassified
“…e Katsionis 2003; Wu e Chen 2011]) e japonês (e.g. [Marques et al 2015a;Marques et al 2015b;Marciano et al 2015]). O ensino de japonês apoiado por ferramentas computacionais é uma das linhas de pesquisa dos autores deste artigo.…”
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