“…The video game industry continues to create content that panders towards the presumed preferences of a young, male, heterosexual audience. These preferences are reflected in both a lack of female video game characters and hyper-sexualization of the female characters that do exist (Behm-Morawitz & Mastro, 2009;Burgess, Stermer, & Burgess, 2007;Dill & Thill, 2007;Downs & Smith, 2010;Martins, Williams, Harrison, & Ratan, 2009;Ogletree & Drake, 2007;Soukup, 2007;Williams, Martins, Consalvo, & Ivory, 2009). The marginalization of women in gaming also receives widespread attention outside the scientific discourse; for example, Anita Sarkeesian's (Sarkeesian, 2013) video series titled "Tropes versus Women in Video Games" criticizes the stereotypical and negative roles of female characters in video games.…”