ABSTRAKPenelitian ini dilatarbelakangi oleh hasil observasi peneliti di SMP N 1 Ampek Angkek dimana banyak siswa menjadi pemain dalam game online walaupun mereka bermain game online mereka masih mendapatkan nilai yang di atas KKM dalam sekolahnya. Penelitian ini bertujuan untuk mengetahui hubungan game online dengan kemampuan berpikir kritis matematis siswa yang dilaksanakan di SMPN 1 Ampek Angkek. Penelitian ini adalah penelitian kuantitatif dengan jenis korelasi. Variabel bebas dalam penelitian ini adalah game online dan variabel terikat adalah kemampuan berpikir kritis siswa. Populasi dalam penelitian ini berjumlah 114 siswa, dengan jumlah sampel 29 siswa yang dipilih secara acak. Berdasarkan hasil penelitian diperoleh nilai hubungan Pearson Product Moment, pada taraf signifikansi 0,05. Berdasarkan interpretasi koefisien hubungan nilai terletak pada selang yang berarti korelasi antara kedua variable (game online dengan kemampuan berpikir kritis) tergolong sangat rendah. Berdasarkan uji signifikansi diperoleh Karena nilai maka dapat disimpulkan terdapat hubungan yang tidak signifikan antara game online dengan kemampuan berpikir kritis matematis siswa SMPN 1 Ampek Angkek Kata Kunci: game online, berpikir kritis, kemampuan berpikir kritis matematis.
ABSTRACT
This research was motivated by author's observation at SMP N 1 AmpekAngkek where some of the students was a game players. Although they were played game online, they still got good grades in their school.This study aims to determine the relationship of online games with students' mathematical critical thinking skills held at SMP N 1 Ampek Angkek. This research is a quantitative research with the type of research used is relationship research. The independent variable in this study is online games and the dependent variable is students' critical thinking abilities. The population in this study amounted to 114 students, while the sampling was done by random sampling of 29 students. Based on the results of the research that the researchers did obtained the value of the Pearson Product Moment relationship, with 0.05 significance level. So that based on the interpretation of the coefficient relationship r value is between 0.00 <0.068 <0.199, the relationship between the two variables (online games with critical thinking skills) is very low. Based on the significance test obtained sig = 0.728. Because the value of sig = 0.728> α = 0.05, it can be concluded that there is correlationship but not significant between online games with mathematical critical thinking skills at SMP N 1 Ampek Angkek.