2022
DOI: 10.1007/s00500-022-07240-3
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Key technologies of human–computer interaction for immersive somatosensory interactive games using VR technology

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Cited by 17 publications
(6 citation statements)
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“…Then, the required statistical data can be obtained simultaneously after the interpretation to achieve the unification of images, graphics, and data. Now, the application scope of humancomputer interactive interpretation is expanding with the rapid progress of digitalization [17]. Figure 3 is the main work steps of interactive interpretation summarized after understanding the GeoFrame interactive interpretation system:…”
Section: Methodsmentioning
confidence: 99%
“…Then, the required statistical data can be obtained simultaneously after the interpretation to achieve the unification of images, graphics, and data. Now, the application scope of humancomputer interactive interpretation is expanding with the rapid progress of digitalization [17]. Figure 3 is the main work steps of interactive interpretation summarized after understanding the GeoFrame interactive interpretation system:…”
Section: Methodsmentioning
confidence: 99%
“…where M pb is the number of background samples close to the same-class prototypes across two branches. Combined with the FAEM, each branch adopts the loss function as (8). The following loss function applies to both branches simultaneously:…”
Section: Orthogonal Prototype Learningmentioning
confidence: 99%
“…In recent years, the study of human gestures based on cameras and sensors has gained increasing significance in human-machine interaction (HMI) [1], [2], [3]. In this interaction paradigm, gesture recognition serves as a foundational task and has been extensively applied across diverse domains, such as rehabilitation robotics [4], [5], mobile interaction [6], [7], virtual reality [8] and exoskeleton control [9].…”
Section: Introductionmentioning
confidence: 99%
“…Vegetation mode is a mode for rendering static grid or vegetation objects on other geometry surfaces and can be used to represent the effect of an overlay on the ground [5]. To save on rendering overhead, we import a static grid model directly into non-interactive vegetation types.…”
Section: Vegetation Systemmentioning
confidence: 99%