2017
DOI: 10.1016/j.ijhcs.2017.07.004
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Kinect as an access device for people with cerebral palsy: A preliminary study

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Cited by 16 publications
(9 citation statements)
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“…Examples of integration of Kinect, gaming and virtual reality for motor rehabilitation purposes of patients with brain injuries can be found in, Pyk, P., Cabrera, R., Jung, I., Jonsdottir, J. et al [23,27,28,29]. They have been designed to simply encourage patients to do exercises, without keeping a precise control of the movement.…”
Section: Related Workmentioning
confidence: 99%
“…Examples of integration of Kinect, gaming and virtual reality for motor rehabilitation purposes of patients with brain injuries can be found in, Pyk, P., Cabrera, R., Jung, I., Jonsdottir, J. et al [23,27,28,29]. They have been designed to simply encourage patients to do exercises, without keeping a precise control of the movement.…”
Section: Related Workmentioning
confidence: 99%
“…However, some solutions have been developed to reduce this gap. In particular, the Xbox Adaptive Controller provides players with a customized controller, or Kinect [60,61] has demonstrated efficacy in improving motor functions in individuals with levels I-III in GM-FCS. Other games can easily be played by this population [62] or designed considering the universal access principle, which means that the game can be used by any user [63].…”
Section: Recommended Exercises and Equipmentmentioning
confidence: 99%
“…Anton et al [14] proposed a Kinect-based telerehabilitation framework supporting realtime transmission of video, audio and depth data for remote physical therapy sessions. Cabrera et al [15] developed a software (KiSens Numeros) to show that Kinect can be used for monitoring disabled patients without the capability of controlling their movements completely. Yavsan and Uçar [16] presented a framework using an humanoid robot equipped with an Xbox 360 Kinect sensor to catch upper-body human motions.…”
Section: Background Workmentioning
confidence: 99%