2018
DOI: 10.11591/ijeecs.v11.i3.pp1176-1187
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Kinect-Based Physiotherapy and Assessment: A Comprehensive Review

Abstract: Kinect-based physical rehabilitation grows significantly as a mechanism for clinical assessment and rehabilitation due to its flexibility, low-cost and markerless system for human action capture. It is also an approach to provide convenience for for patients’ exercises continuation at home.  In this paper, we discuss a review of the present Kinect-based physiotherapy and assessment for rehabilitation patients to provide an outline of the state of art, limitation and issues of concern as well as suggestion for … Show more

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Cited by 13 publications
(5 citation statements)
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References 55 publications
(62 reference statements)
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“…More importantly, a maximum of six spatial points was required to estimate the eight motion angles of the upper limb. The locations of the six spatial points coincided with those of Kinect's human skeleton recognition technology 33 , which encourages the application of P-BTBS to most scenarios for estimating the spatial coordinates.…”
Section: Resultsmentioning
confidence: 62%
See 1 more Smart Citation
“…More importantly, a maximum of six spatial points was required to estimate the eight motion angles of the upper limb. The locations of the six spatial points coincided with those of Kinect's human skeleton recognition technology 33 , which encourages the application of P-BTBS to most scenarios for estimating the spatial coordinates.…”
Section: Resultsmentioning
confidence: 62%
“…26 , 27 , solving upper-limb joint motion angles 28 30 , combining sliding mode control algorithms for human–machine interaction 31 , applying Kalman filtering techniques to fuse multiple Kinect data and track human motion 32 , etc. While Kinect’s human skeleton recognition technology offers the advantages of high flexibility, low cost, and non-invasiveness 33 , the number of human joint spatial points identified and extracted from the upper limb is very limited. Innovative approaches (multi-camera data fusion 32 and inertial sensor compensation 34 , 35 ) and wearable devices 36 38 have been developed to improve the accuracy of Kinect depth camera data and measure upper-limb motion angles.…”
Section: Introductionmentioning
confidence: 99%
“…The application of Kinect-based rehabilitation as a low-cost and flexible method is rapidly expanding [ 15 ]. Kinect contains an RGB camera (R for red, G for green, and B for blue), a depth sensor, and a layer of microphones to record body movements and detect faces and voices [ 16 ]. Microsoft Kinect is a markless motion capture system that presents innovative and exciting methods for offering a more enjoyable treatment and promoting motivation in and adherence to the treatment [ 17 , 18 ].…”
Section: Introductionmentioning
confidence: 99%
“…Video data offer the potential ability to measure the movement of the entire body. Existing platforms often rely on specialized hardware (e.g., Microsoft Kinect [ 23 ]) or costly motion capture systems [ 24 ]. In particular, support vector machines (SVM) have been trained on keypoints obtained from Microsoft Kinect systems for emotion and gesture recognition [ 25 ].…”
Section: Introductionmentioning
confidence: 99%