2018 International Conference on Cyberworlds (CW) 2018
DOI: 10.1109/cw.2018.00069
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Kinect vs Lytro in RGB-D Face Recognition

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Cited by 2 publications
(3 citation statements)
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“…Among the constrained RGB-D datasets listed in Table II, Texas 3D [63], Eurecom Kinect face [34], and VAP [64] are relatively small, while BU-3DFE [62] and FaceWarehouse [65] are specifically designed for facial emotion recognition, which prevents their usage in our experiments. Additionally, it has been proven that the rendered depth images from light field multi-view data are not as effective as Kinect data for FR [67], so we also excluded LFFD [66] from our experiments. To this end, we have conducted our experiments on the remaining three constrained datasets, i.e.…”
Section: Rgb-d Face Datasetsmentioning
confidence: 99%
“…Among the constrained RGB-D datasets listed in Table II, Texas 3D [63], Eurecom Kinect face [34], and VAP [64] are relatively small, while BU-3DFE [62] and FaceWarehouse [65] are specifically designed for facial emotion recognition, which prevents their usage in our experiments. Additionally, it has been proven that the rendered depth images from light field multi-view data are not as effective as Kinect data for FR [67], so we also excluded LFFD [66] from our experiments. To this end, we have conducted our experiments on the remaining three constrained datasets, i.e.…”
Section: Rgb-d Face Datasetsmentioning
confidence: 99%
“…This feature, although not yet widely investigated, could be used to adapt and develop novel 3D face analysis techniques for light fields. A first step in this direction is described in [21], where the authors have compared the performances of a set of state-of-art algorithms for 2D and 3D face recognition on face images collected with two RGB-D sensors, which are a light-field camera and the Microsoft Kinect V1 (Read more at ). Regarding the 3D information, the Kinect embeds a structured light 3D scanner.…”
Section: Introductionmentioning
confidence: 99%
“…The 3D information is collected by projecting a known light pattern on the scene and analyzing how this pattern is deformed after hitting a surface. The results presented in [21], show that light fields are more robust than Kinect when dealing with facial occlusions (e.g., sunglasses). For a recent overview of 3D face recognition, the reader is referred to [22,23].…”
Section: Introductionmentioning
confidence: 99%