The study aims to explore a new form of immersive animation scene design and improve the application effect of virtual reality (VR) in immersive animation scene design. First, the research status of VR and the related concepts of animation scene design are analyzed, and the basic characteristics of visual effects in immersive VR animation scenes are summarized. Second, three elements to create immersion in a VR animation scene are color, light and shadow, and digital information technology. Finally, the application of VR technology to an animation scene design is analyzed, the problem of vertigo caused by VR animation scenes is deeply discussed, the vertigo test process in an immersive VR scene is proposed, and an experiment is designed to verify it. The results show that in the design of an immersive VR scene, the relative moving speed of the forward straight line should be maintained less than 6.5 times of the audience’s perceived speed, and the optimal relative moving speed of the scene should be maintained below 5 times of the audience’s perceived speed when they moving backward. In the design of a rotating animation scene, the long-term high-speed rotation should be avoided. If there must be a rotating scene, the rotation speed should be as low as 50°/s. The research provides some guidance for the application of VR to immersive animation scene design.
This study discusses immersive animation scene design from dizziness prospective. It is novel.
This study introduces relative motion perception illusion and use displacement velocity and relative displacement to analyze VR vertigo.
Len motion is divided into forward and reverse linear, horizontal and vertical rotation and camera center rotation to study vertigo source.
The dizziness evaluation model is designed and combined with the virtual indoor scene developed to achieve a visual immersion experience.