2018
DOI: 10.1016/j.encep.2017.12.009
|View full text |Cite
|
Sign up to set email alerts
|

L’utilisation des thérapies assistées par ordinateur et des jeux vidéo à visée thérapeutique dans les soins de réhabilitation psychosociale chez les sujets souffrant de schizophrénie, revue de la littérature

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3

Citation Types

1
11
0
2

Year Published

2020
2020
2023
2023

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(14 citation statements)
references
References 29 publications
1
11
0
2
Order By: Relevance
“…Our previous literature review on the therapeutic use of video games in persons with schizophrenia included 18 studies published from 2007 to 2016 [13]. In most of the studies ( n = 16), the object of study was a serious game, that is, therapeutic software developed specifically for therapeutic care.…”
Section: Introductionmentioning
confidence: 99%
“…Our previous literature review on the therapeutic use of video games in persons with schizophrenia included 18 studies published from 2007 to 2016 [13]. In most of the studies ( n = 16), the object of study was a serious game, that is, therapeutic software developed specifically for therapeutic care.…”
Section: Introductionmentioning
confidence: 99%
“…Those are treatment approaches "designed to help improve the lives of people with disabilities". Their goal is to develop emotional, cognitive and social skills to make it easier for people diagnosed with mental illness to thrive in their communities [21]. One of the basic ideas is to minimize their sense of exclusion and help them become a real part of those societies.…”
Section: Introductionmentioning
confidence: 99%
“…One of the basic ideas is to minimize their sense of exclusion and help them become a real part of those societies. Studies show that there are many ways to check the efficacy of psychosocial rehabilitation programs by verifying factors such as improvement of residual symptomatology, remediation of cognition and social skills, cognitive remediation, support for occupational integration and improvement of everyday life activities [21]. As qualities such as optimism and development of coping mechanisms seem to be important factors for progress when working toward each of those goals, it seems rational to examine whether a program is working toward also achieving those goals.…”
Section: Introductionmentioning
confidence: 99%
“…[15][16][17] Three previous systematic reviews have examined the usefulness of video games in schizophrenia. [18][19][20] Suenderhauf et al 18 reviewed the effectiveness of commercial video games and found that they could provide improvement in areas related to cognition. The review by Brun et al, 19 which is not available in English, focused on the role of video games in psychosocial rehabilitation with patients with schizophrenia.…”
mentioning
confidence: 99%
“…[18][19][20] Suenderhauf et al 18 reviewed the effectiveness of commercial video games and found that they could provide improvement in areas related to cognition. The review by Brun et al, 19 which is not available in English, focused on the role of video games in psychosocial rehabilitation with patients with schizophrenia. A recent Cochrane review by Roberts et al 20 identified 7 clinical trials testing the effectiveness of video games for patients with schizophrenia with discouraging results.…”
mentioning
confidence: 99%