2020
DOI: 10.22201/iisue.24486167e.2020.168.59173
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La realidad de la gamificación en educación primaria

Abstract: Se presenta un estudio cuya finalidad es descubrir la concepción que tienen profesores y alumnos sobre la gamificación y su relación con el desarrollo de procesos de aprendizaje. Se consideró una muestra intencional o de conveniencia de alumnos y profesores de cinco centros educativos de España, cuyos docentes incorporan experiencias de gamificación en sus aulas. Partiendo de un estudio multicaso basado en un método mixto se aplicaron cuestionarios y entrevistas estructuradas y semiestructuradas que permitiero… Show more

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Cited by 23 publications
(11 citation statements)
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“…Among the various methodological strategies of an active type that have been introduced in the teaching-learning processes in recent years, gamification strategies present a series of advantages that can be used to introduce improvements in the teaching-learning process of social science content [28,29]. Although there is no consensus about a definition of this concept of educational innovation [30], talking about gamification is not talking about the use of games in education, but about a structuring of the teaching-learning process, introducing the rules of the games, as such, to influence motivation and connection with the process itself [31]. Thus, in the business field, for example, gamification is defined as follows:…”
Section: Gamification As a Useful Teaching Strategy For Social Sciencesmentioning
confidence: 99%
“…Among the various methodological strategies of an active type that have been introduced in the teaching-learning processes in recent years, gamification strategies present a series of advantages that can be used to introduce improvements in the teaching-learning process of social science content [28,29]. Although there is no consensus about a definition of this concept of educational innovation [30], talking about gamification is not talking about the use of games in education, but about a structuring of the teaching-learning process, introducing the rules of the games, as such, to influence motivation and connection with the process itself [31]. Thus, in the business field, for example, gamification is defined as follows:…”
Section: Gamification As a Useful Teaching Strategy For Social Sciencesmentioning
confidence: 99%
“…As a general objective, to improve the cognitive development in students. And as specific objectives, gamma learning and encourage teamwork [8].…”
Section: B Analysis Phasementioning
confidence: 99%
“…Y experiencias educativas con juegos serios las podemos encontrar en Archuby et al 2019, Fernández et al (2019) o González et al (2019). Otros autores nos muestran cómo la gamificación es una estrategia que funciona con éxito (García, 2019) y específicamente en el aula de enseñanza primaria (Holguin et al, 2019;Gil y Prieto, 2020) o en enseñanza superior (Corchuelo, 2018;Cornellá y Estebanell, 2018). Y los videojuegos también han sido utilizados de modo eficaz en experiencias educativas (Galindo, 2019).…”
Section: Juegos Serios Videojuegos Y Gamificaciónunclassified