2009
DOI: 10.1080/09537280902875419
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Lampshade Game for lean manufacturing

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Cited by 17 publications
(8 citation statements)
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“…Thus, it appears that beyond a certain length, the time factor plays a negative role because it challenges the motivation of the actors to become involved, and this loss of motivation can be a significant obstacle in the implementation of management innovation. To the best of our knowledge, this negative impact of the time factor has scarcely been identified in previous research (Birkinshaw, Hamel, and Mol 2008;Damanpour and Aravind 2012;Negrão, Godinho Filho, and Marodin 2017;Wagner et al 2011).…”
Section: Individual and Collective Threats Due To The Fear Of Losing mentioning
confidence: 78%
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“…Thus, it appears that beyond a certain length, the time factor plays a negative role because it challenges the motivation of the actors to become involved, and this loss of motivation can be a significant obstacle in the implementation of management innovation. To the best of our knowledge, this negative impact of the time factor has scarcely been identified in previous research (Birkinshaw, Hamel, and Mol 2008;Damanpour and Aravind 2012;Negrão, Godinho Filho, and Marodin 2017;Wagner et al 2011).…”
Section: Individual and Collective Threats Due To The Fear Of Losing mentioning
confidence: 78%
“…While these results provide valuable insights into lean manufacturing implementation, we note that their study only highlights critical factors and does not propose a dynamic solution to overcome the obstacles identified (Negrão, Godinho Filho, and Marodin 2017).…”
Section: Obstacles Related To Management Innovation Implementationmentioning
confidence: 90%
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“…Books on LM and the traditional teaching methods are not capable of transmitting the fundamental skills necessary for the real implementation. The formative task through new teaching-learning methodologies has resorted to diverse approaches: face-toface and invited classes, analysis of case studies, visits to plants, interviews with experts, industry projects, and many of them from the perspective virtual and game simulations, some digital and others physical (Learning Factories, Experience Learning) [3][4][5][6].…”
Section: Introductionmentioning
confidence: 99%
“…For example, hands-on activities were developed to compare and contrast craft production and mass production in the classroom [3]. Researchers have also developed a simulation that can be used to educate students and industry professionals on Lean manufacturing principles [4]. This study discusses the use of simulation games to teach Lean manufacturing principles [5].…”
Section: Introductionmentioning
confidence: 99%