2019 ASEE Annual Conference &Amp; Exposition Proceedings
DOI: 10.18260/1-2--32991
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Integrating Simulation Games and Virtual Reality to Teach Manufacturing Systems Concepts

Abstract: Simulation games can be a catalyst for understanding manufacturing systems concepts among engineering students. Integrating manufacturing simulations with virtual reality (VR) allows students to visualize, manipulate and interact with computers and extremely complex data. This paper discusses the use of simulation to teach manufacturing concepts. We developed five physical simulation games for the different manufacturing environments (i.e., craft production, mass production, lean production, mass customization… Show more

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Cited by 3 publications
(9 citation statements)
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“…Perhaps the broadest application of HMD VR in engineering‐related skill training was virtual assembly and manufacture. The virtually assembled objects shown in the literature included a turbine system [64], an automotive system [53], manufacturing systems [5], an airplane wing [15], industrial objects on a bus assembly line [3], pneumatic circuits [48], and medical devices [23]. It was expected that learners could not only master the skills of assembly and manufacture but also gain familiarity with concepts related to the assembled or manufactured systems during the training process.…”
Section: Resultsmentioning
confidence: 99%
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“…Perhaps the broadest application of HMD VR in engineering‐related skill training was virtual assembly and manufacture. The virtually assembled objects shown in the literature included a turbine system [64], an automotive system [53], manufacturing systems [5], an airplane wing [15], industrial objects on a bus assembly line [3], pneumatic circuits [48], and medical devices [23]. It was expected that learners could not only master the skills of assembly and manufacture but also gain familiarity with concepts related to the assembled or manufactured systems during the training process.…”
Section: Resultsmentioning
confidence: 99%
“…Common qualitative methods included behavioral observation in real time [4,21,49,61,69] or with video recording software [56,60], interviews and focus groups [21,25,26,42,43,49,60], open questions in survey [7,8,41,57,61], and case studies [59,66]. Quantitative data tended to include task completion time [5,8,23,41,43‐45], survey ratings [1,3,4,6‐9,14,23,33,41,44,47,49,51,64,69], and exam scores [2,23,43,45,49,51,56,58] to assess participants' performance and the effectiveness of HMD VR systems.…”
Section: Resultsmentioning
confidence: 99%
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