INTED2016 Proceedings 2016
DOI: 10.21125/inted.2016.0163
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Language-as-Victory: A Study of Gaming Literacy Practices in Second-Language Contexts

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Cited by 4 publications
(5 citation statements)
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“…To explore how gamers use English as an influential language practice for their success in the gaming experience. (Mora et al, 2016) 10…”
Section: Resultsmentioning
confidence: 99%
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“…To explore how gamers use English as an influential language practice for their success in the gaming experience. (Mora et al, 2016) 10…”
Section: Resultsmentioning
confidence: 99%
“…Finally, it comes to the last article discussed in this study that similar with the previous field that is on game research field. The difference on this article compared to (Mora et al, 2016) that studied on how language may as a bridge to win a game for the participants (Sebastián, Tyrone, Michael, and Daniel) and their methods used were both autoethnographic and ethnographic within by doing fieldnotes, taking screenshots of gaming exchanges, and interviews, while (Vazquez-Calvo, 2018) he focused on the process of translation from Spanish to English by the participant namely "Selo" who conducted a translation from game repertoires and shared to gamer communities that the virtual ethnography research design was proposed by taking from interviews, online observation and screencast videos of the one subject is "Selo" who is a young gamer, whose active life online and literacy repertoire where he spends large amounts of his spare time playing…”
Section: Autoethnographymentioning
confidence: 88%
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“…With geographical boundaries no longer a limitation, many Colombian gamers choose to access English-speaking global servers while playing firstperson shooter and massive multiplayer titles like Call of Duty and World of Warcraft. Through often daily verbal and text-based communications with in-game teammates, players develop second language literacies through polylanguaging: "the use of languages as communicative resources even if one is not fully proficient in said languages" (Mora et al, 2019(Mora et al, , p. 2825.…”
Section: Part 1 Play As Problematic Paradigmsmentioning
confidence: 99%
“…Although past generations have felt the effects of these socioculturally mediated resources on local and regional scales, technological advancements have expanded their reach to global realms. Mora et al (2019) capture this in research on the second language literacies acquired through community gaming practices. With geographical boundaries no longer a limitation, many Colombian gamers choose to access English-speaking global servers while playing first-person shooter and massive multiplayer titles like Call of Duty and World of Warcraft .…”
Section: Partmentioning
confidence: 99%