2015
DOI: 10.5539/ijel.v5n6p1
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Language in Game Rules and Game Play: A Study of Emergence in Pandemic

Abstract: Language and games are both creative activities that can exhibit unexpected behaviors and meanings. Previous studies in the connections between games and language have focused on digital games. The current study investigated the emergence of language in a modern cooperative board game (Pandemic) and used discourse analysis tools to compare and contrast the textual rule book and oral discussions in observed gameplay in terms of speech acts and vocabulary. Unexpected language did emerge in the gameplay, and in g… Show more

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Cited by 5 publications
(1 citation statement)
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“…According to developer, the game has been used in educational settings to teach about disease spread (Borrelli, 2020). Other sources indicate the game has been used to teach teamwork (Anania, Keebler, Anglin, & Kring, 2016), management principles (vanEsch & Wiggen, 2020), and language (Masuda & deHaan, 2015). This multiplayer board game takes place across the globe, with 2-4 players in specific roles like scientist, researcher, and medic (Andersen, 2016;Anania, Keebler, Anglin, & Kring, 2016).…”
Section: Pandemic the Board Gamementioning
confidence: 99%
“…According to developer, the game has been used in educational settings to teach about disease spread (Borrelli, 2020). Other sources indicate the game has been used to teach teamwork (Anania, Keebler, Anglin, & Kring, 2016), management principles (vanEsch & Wiggen, 2020), and language (Masuda & deHaan, 2015). This multiplayer board game takes place across the globe, with 2-4 players in specific roles like scientist, researcher, and medic (Andersen, 2016;Anania, Keebler, Anglin, & Kring, 2016).…”
Section: Pandemic the Board Gamementioning
confidence: 99%