SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of "ethics of negotiation" is implemented using a guided, step-by-step procedure that is characterized by mutual evaluation among the participants and by the dissolution of the traditional roles within education. Despite the existence of an elaborate structure of game rules, the setting of SGC provides for flexibility concerning the choice of themes, the definition of roles, the means of information retrieval, the selection of emphasis within the issue to be negotiated, the exploration of solutions, and notably, the allocation of "success" to the participants. SGC is therefore also usable as a tool for training in areas ripe for innovative social procedures.
Basic dataLearning objectives: To increase the participants' capacity to act, to train their competence in finding practicable and enduring solutions in a pattern of competing interests, to convey an interdisciplinary view of technological projects in the tradition of technology assessment and systems thinking, and to experience the shifting of the assessor's role from the lecturer to the participants.Game objectives: To collect as many points within the five levels using two case studies that are to be chosen by the participants: Level 1: To acquire knowledge and achieve the best possible results in a quiz. Level 2: To provide a well-founded argument and to comment on the points of view of other participants. Level 3: To win a confrontational discussion, as assessed by peer participants. Level 4: To achieve consensus with the same or similar discussion partners. Level 5: To place the case study within a broader context of long-term global trends.Examples of case studies: A proposed or existing highway project, railway tunnel, power plant, a new university campus, antennas for mobile phones, and so on. Debriefing formats: Level 1: Anonymous surveys. Level 2: Written reviews without time constraints. Level 3: Vivid discussion under time constraints. Ahamer / SURFING GLOBAL CHANGE 381 Level 4: Consensus building without severe time constraints. Level 5: Critique and extension of the facilitator's point of view.Target audience: Advanced university students developing interdisciplinary competence, also applicable to corporate or international teams of experts.Playing time: Typically one semester (also feasible in 2 weeks to 1 year) with typically one half-day meeting per week; the equivalent of a university course with 2 to 6 weekly hours.Debriefing time: Integrated into the full duration of the course, equivalent to some 20% of the total duration.
Number of participants required:Most appropriate for classes with 16 to 30 students (suitable for 8 to ~40). The participants are divided into two groups corresponding to the two project themes,...