2022
DOI: 10.1142/s021946782450027x
|View full text |Cite
|
Sign up to set email alerts
|

Laplace-Based 3D Human Mesh Sequence Compression

Abstract: Three-dimensional (3D) human mesh sequences obtained by 3D scanning equipment are often used in film and television, games, the internet, and other industries. However, due to the dense point cloud data obtained by 3D scanning equipment, the data of a single frame of a 3D human model is always large. Considering the different topologies of models between different frames, and even the interaction between the human body and other objects, the content of 3D models between different frames is also complex. Theref… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 18 publications
0
0
0
Order By: Relevance
“…With the rapid development of computer graphics technology and 3D-modeling technology, digital geometric media represented by 3D models simulating real objects and their movements have become one of the new carriers for human beings to obtain information [1,2]. It is widely used in various fields, such as medical imaging, scientific exploration, engineering design, simulation games, movie special effects, etc., and it also provides important technical support for virtual reality (VR) technology.…”
Section: Introductionmentioning
confidence: 99%
“…With the rapid development of computer graphics technology and 3D-modeling technology, digital geometric media represented by 3D models simulating real objects and their movements have become one of the new carriers for human beings to obtain information [1,2]. It is widely used in various fields, such as medical imaging, scientific exploration, engineering design, simulation games, movie special effects, etc., and it also provides important technical support for virtual reality (VR) technology.…”
Section: Introductionmentioning
confidence: 99%