2011 IEEE Fourth International Conference on Space Mission Challenges for Information Technology 2011
DOI: 10.1109/smc-it.2011.11
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Large Terrain Modeling and Visualization for Planets

Abstract: Abstract-Physics-based simulations are actively used in the design, testing, and operations phases of surface and nearsurface planetary space missions. One of the challenges in realtime simulations is the ability to handle large multi-resolution terrain data sets within models as well as for visualization. In this paper, we describe special techniques that we have developed for visualization, paging, and data storage for dealing with these large data sets. The visualization technique uses a real-time GPU-based… Show more

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Cited by 4 publications
(2 citation statements)
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“…For large SimScape terrain models, Dspace includes a GPU-based continuous level of detail algorithm for seamlessly managing the rendered polygon count for the smooth real-time visualization of the terrain data. 14…”
Section: Iig Geometry Data and Visualizationmentioning
confidence: 99%
“…For large SimScape terrain models, Dspace includes a GPU-based continuous level of detail algorithm for seamlessly managing the rendered polygon count for the smooth real-time visualization of the terrain data. 14…”
Section: Iig Geometry Data and Visualizationmentioning
confidence: 99%
“…Our development team used Agile methodologies [7] including Scrum principles [8] to define short-term incremental releases on a two-to-three week development cycle. Each cycle typically involved a review of the prior DSENDS functionality and code, planning of how to adapt or rewrite the code, implementing the desired re-coding, and writing related regression tests.…”
Section: Collaborative Developmentmentioning
confidence: 99%