Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems 2015
DOI: 10.1145/2702613.2732732
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Leaderboard Position Psychology

Abstract: One of the main principles of gamification is the use of social comparison. Leaderboards are commonly used to allow players to compare their performance against others'. We sought to examine how leaderboard ranking affected satisfaction with a game and desire to play a game again. In our study, individuals in a second, fourth, or seventh position on the leaderboard reported higher satisfaction than individuals in other positions on the leaderboard. Our results support a potential mechanism that might contribut… Show more

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Cited by 9 publications
(13 citation statements)
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“…Another study from Sun and colleagues identified an association between leaderboard positions and players' satisfaction ratings of a digital game. Players in this study reported higher levels of satisfaction when they appeared in the second, fourth or seventh position [27]. These studies demonstrated that people's perceived preference for leaderboards was also influenced by how their performance was reflected by their positions on the leaderboards in digital games.…”
Section: Introductionsupporting
confidence: 50%
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“…Another study from Sun and colleagues identified an association between leaderboard positions and players' satisfaction ratings of a digital game. Players in this study reported higher levels of satisfaction when they appeared in the second, fourth or seventh position [27]. These studies demonstrated that people's perceived preference for leaderboards was also influenced by how their performance was reflected by their positions on the leaderboards in digital games.…”
Section: Introductionsupporting
confidence: 50%
“…Other research categorized leaderboards into two types: "nodisincentive" and "infinite" leaderboards [27,31]. Leaderboards, when used in social network websites like Facebook, aim to create social incentives rather than disincentives.…”
Section: Related Work Leaderboards In Games and Gamificationmentioning
confidence: 99%
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“…To be sure, some studies have attempted to manipulate one's position on the leaderboard and examined the associated effects. To give two illustrative examples, Sun et al (2015) had people play a short game and then showed them a simulated leaderboard where their position was randomized. They were then asked hypothetically about their willingness to replay the game.…”
Section: Effects Of Position On Leaderboardmentioning
confidence: 99%