2021 IEEE/CVF International Conference on Computer Vision (ICCV) 2021
DOI: 10.1109/iccv48922.2021.00965
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Learn-to-Race: A Multimodal Control Environment for Autonomous Racing

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Cited by 17 publications
(20 citation statements)
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“…The maps in these traffic simulators are either created by humans or based on real-world data. For example, Learnto-Race (L2R) [169] platform has three racetracks in its racing simulator, all of which are based on real-world racetracks. Human-designed maps can be further classified into two types: rule-based maps and procedurally generated maps.…”
Section: Map Sourcementioning
confidence: 99%
“…The maps in these traffic simulators are either created by humans or based on real-world data. For example, Learnto-Race (L2R) [169] platform has three racetracks in its racing simulator, all of which are based on real-world racetracks. Human-designed maps can be further classified into two types: rule-based maps and procedurally generated maps.…”
Section: Map Sourcementioning
confidence: 99%
“…Learn-to-Race 3 [20,10] is a recent Gym-compliant open-source framework based on a high-fidelity racing simulator developed by Arrival, able to capture complex vehicle dynamics and to render 3D photorealistic views.…”
Section: Learn-to-racementioning
confidence: 99%
“…In our prior work (Herman et al, 2021), we released Learn-to-Race (L2R): a python-and pytorchbased open-source, OpenAI Gym-compliant (Brockman et al, 2016) framework which leverages a high-fidelity racing simulator or real-world vehicle interface (e.g., implemented in the Robot Operating System; ROS (Quigley et al, 2009)), for training and deployment of machine learning algorithms for continuous control contexts. We utilise the Arrival Ltd. autonomous racing simulator, which not only captures complex vehicle dynamics and renders photo-realistic views, but also plays a key role in bringing autonomous racing technology to real life-through official contribution to the Roborace Challenge series, the world's first extreme competition of teams developing autonomous Learn-to-Race environment.…”
Section: Learn-to-race Frameworkmentioning
confidence: 99%
“…L2R supports the use of an autonomous driving simulator, as a backend API service, for developing policy algorithms for vehicle control. Currently, L2R uses the Arrival simulator (Herman et al, 2021), which is a powerful tool for the development and testing of autonomous vehicles. It is based on Unreal Engine 4 and includes such features as: (i) a vehicle prototyping framework; (ii) full software-in-the-loop (SIL) simulation, to model all vehicle control devices; (iii) controller area network (CAN) bus interface; (iv) camera, inertial measurement unit (IMU), light detection and ranging (LiDAR), ultrasonic, and radar sensor models; (v) semantic segmentation; (vi) sensor placement and configuration facilities; (vii) V2V/V2I interface subsystem; (vii) dynamic racing scenario creation; (viii) race track generation from scanned datasets; (ix) support for full integration with the CARLA simulator (Dosovitskiy et al, 2017b); and (x) an application programming interface (API), which is automatically generated based on C++ code analysis.…”
Section: Learn-to-race Frameworkmentioning
confidence: 99%
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