2012
DOI: 10.14742/ajet.778
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Learner perceptions and recall of small group discussions within 2D and 3D collaborative environments

Abstract: Online learning critically relies upon good communication between engaged parties in order to convey ideas, meanings, and values. Emerging technologies in collaborative virtual environments are providing new affordances in establishing greater online presence and, in turn, greater abilities to communicate and learn. This study examines how learners perceive, follow, and recall information presented in discussions in both a 2D and a 3D collaborative environment, Elluminate (now known as Blackboard Collaborate) … Show more

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Cited by 21 publications
(18 citation statements)
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“…In these 4 5-point Likert-type items the opinions of the participants' views on 3D virtual worlds as connected knowledge network. This finding is parallel to finding of Downey, Mohler, Morris and Sanchez's study that 3D Virtual Worlds increased sense of connection with the avatars [14]. Scores of participants compared in terms of technology usage competence.…”
Section: 64 40supporting
confidence: 82%
“…In these 4 5-point Likert-type items the opinions of the participants' views on 3D virtual worlds as connected knowledge network. This finding is parallel to finding of Downey, Mohler, Morris and Sanchez's study that 3D Virtual Worlds increased sense of connection with the avatars [14]. Scores of participants compared in terms of technology usage competence.…”
Section: 64 40supporting
confidence: 82%
“…VWs have been effectively used for experiential learning (Jamaludin, Chee, & Ho, 2009), problem-based learning (Omale, Hung, Luetkehans, & CookePlagwitz,, 2009), and role-play (Gregory & Masters, 2012). Downey, Mohler, Morris, and Sanchez (2012) found that the visual affordances of VWs enabled learners to "identify speakers better, focus and organize information better, and feel a stronger sense of connection with others" (p. 1416) when compared to 2D online learning environments. Given the wide use of VWs, we need to deepen our understanding of the educational affordances provided by them so as to design meaningful learning activities in immersive virtual learning environments.…”
Section: Introductionmentioning
confidence: 99%
“…However, the roles of physical and social presence in virtual learning activities have not been sufficiently investigated, although a number of researchers have asserted that the physical and social presence are the most prominent affordances of VWs (Dalgarno & Lee, 2010;de Freitas, Rebolledo-Mendez, Liarokapis, Magoulas, & Poulovassilis, 2010;Downey et al, 2012;Warburton, 2009). Although a few empirical studies (Bulu, 2012;Lee, Wong, & Fung, 2010;McCreery, Schrader, Krach, & Boone, 2013) have provided significant insights into how physical and social presence influence learning activities in VWs, there is a critique that presence in VWs does not play an important role in meaningful learning and sometimes imposes a cognitive load that is detrimental to the construction of knowledge (Moreno & Mayer, 2004;Whitelock, Romano, Jelfs, & Brna, 2000).…”
Section: Introductionmentioning
confidence: 99%
“…In perceptions, 33 studies tried to identify and analyze the perceptions of use of the TE of different educational participants as students (e.g., [23]) and teachers (e.g., [24]). …”
Section: Type Of Documentmentioning
confidence: 99%
“…In the quantitative research, the experimental method was the most widely used, because it allowed researchers to compare between: conventional teaching methodologies and teaching methodologies using ET (e.g., [19]); Groups exposed to an ET and not exposed (e.g., [23]) and between conventional and ET technologies (e.g., [66]), one of the advantages of using the experimental method is that it allows researchers and teachers to determine whether the design and implementation of the strategy produces significant changes in the groups and thus, establish whether the incorporation of ET improves or not the educational processes through the use of statistics.…”
Section: About Questionmentioning
confidence: 99%