2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2017
DOI: 10.1109/iros.2017.8206246
|View full text |Cite
|
Sign up to set email alerts
|

Learning a unified control policy for safe falling

Abstract: Being able to fall safely is a necessary motor skill for humanoids performing highly dynamic tasks, such as running and jumping. We propose a new method to learn a policy that minimizes the maximal impulse during the fall. The optimization solves for both a discrete contact planning problem and a continuous optimal control problem. Once trained, the policy can compute the optimal next contacting body part (e.g. left foot, right foot, or hands), contact location and timing, and the required joint actuation. We … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
7
2
1

Relationship

3
7

Authors

Journals

citations
Cited by 17 publications
(10 citation statements)
references
References 14 publications
0
10
0
Order By: Relevance
“…Non‐locomotion tasks are also important for full‐body character animation. Kumar et al [KHL17] use an algorithm based on MACE for the task of teaching a virtual humanoid model to safely fall by minimizing the maximal impulse experienced by its body. They train a mixture of actor‐critic networks associated with all possible contacting body parts, and further use a form of hierarchical reinforcement learning, with an abstract policy deciding the high‐level behavior, and a joint policy responsible for actually executing the action.…”
Section: Skeletal Animationmentioning
confidence: 99%
“…Non‐locomotion tasks are also important for full‐body character animation. Kumar et al [KHL17] use an algorithm based on MACE for the task of teaching a virtual humanoid model to safely fall by minimizing the maximal impulse experienced by its body. They train a mixture of actor‐critic networks associated with all possible contacting body parts, and further use a form of hierarchical reinforcement learning, with an abstract policy deciding the high‐level behavior, and a joint policy responsible for actually executing the action.…”
Section: Skeletal Animationmentioning
confidence: 99%
“…In addition to enforcing general safety constraints, researchers have also investigated more task-dependent safety problems. For example, for humanoid robots, researchers have devised specialized algorithms to reduce the damage they receives during falling [28]- [31]. Though effective in handling the falling scenario, these methods may not generalize to other types of failure modes.…”
Section: Related Workmentioning
confidence: 99%
“…In [19] the authors presented an optimization-based control strategy to generate whole-body trajectories to minimize fall damage. Given an unstable initial state of the robot, Liu et al [20], [21] found the optimal contact sequence to dissipate the initial momentum with minimal impacts on the robot. These fall-damage minimization algorithms could be used in combination with our algorithm, in case a fall is predicted and balance seems impossible to recover.…”
Section: B State Of the Artmentioning
confidence: 99%