Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2466143
|View full text |Cite
|
Sign up to set email alerts
|

Learning and performance with gesture guides

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

6
61
0

Year Published

2013
2013
2024
2024

Publication Types

Select...
4
2
2

Relationship

1
7

Authors

Journals

citations
Cited by 44 publications
(67 citation statements)
references
References 38 publications
6
61
0
Order By: Relevance
“…Most gesture work in HCI investigated short-term retention of gestures [6,7]. However, we agree with previous discussions [1,21] that gesture sets should also be studied with respect to long-term recall in order to truly understand gesture memorability. In the following sections, we introduce a novel multi-finger chord vocabulary for off-the-shelf tablets.…”
Section: Mappings In Interfacessupporting
confidence: 87%
See 1 more Smart Citation
“…Most gesture work in HCI investigated short-term retention of gestures [6,7]. However, we agree with previous discussions [1,21] that gesture sets should also be studied with respect to long-term recall in order to truly understand gesture memorability. In the following sections, we introduce a novel multi-finger chord vocabulary for off-the-shelf tablets.…”
Section: Mappings In Interfacessupporting
confidence: 87%
“…Yet, today's commercial tablet interfaces provide a limited set of input gestures. Gestural interface design for multi-touch interfaces is still emerging; we face similar challenges and goals today as designers did for keyboard-and-mouse interfaces in the 80s: (1) increase input expressivity, e.g. by providing keyboard shortcuts, or adding additional buttons or wheels to mouse devices; and (2) design task-action mappings that facilitate learning and memorization [22,23], e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Several researchers have examined related gesture prediction methods [Freeman et al 2009;Appert and Bau 2010;Bennett et al 2011;Kristensson and Denby 2011]. Anderson and Bischof [2013] conducted experiments to determine whether Schmidt's [1991] guidance hypothesis applies with guidance-based interactive methods (Section 2.9). They compared user performance using four different interfaces for providing guidance: crib notes, which provided static representations of the gestures and are continually displayed in the corner of the display; static-tracing representations, which showed nonresponsive versions of all gestures at the starting location of the gesture; dynamic-tracing, equivalent to OctoPocus; and adaptive-tracing, which was identical to the static-tracing condition except that the guide disappeared at a progressively earlier point through the training set (disappearing at the end of the gesture in the first training event and at the start of the gesture in the last training event).…”
Section: Extended Learningmentioning
confidence: 99%
“…Users of both systems showed improvement in learning the mapping of gestures. Anderson and Bischof studied various gesture guides and found high guidance can hinder learning of the motor component [2].…”
Section: Technology-based Motor Skill Trainingmentioning
confidence: 99%