2016
DOI: 10.1007/978-3-319-17727-4
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Learning, Design, and Technology

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Cited by 31 publications
(20 citation statements)
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“…Many authors have defined and developed learning analytics in the last 2013 years, by enabling data collected in learning management systems (LMS) to problem in child development during the learning process. The learning analytics and game-based learning can encourage the creation of more effective educational games and also help produce the maximum in the learning process (Freire et al, 2016). Utilizing well-developed K-12 learning internationally, through the use of platforms such as computers, laptops, tablets, and mobile devices for child development processes in learning models that are able to foster children's literacy skills learning media and collaborative learning models in basic education can be used in early childhood education.…”
Section: Discussionmentioning
confidence: 99%
“…Many authors have defined and developed learning analytics in the last 2013 years, by enabling data collected in learning management systems (LMS) to problem in child development during the learning process. The learning analytics and game-based learning can encourage the creation of more effective educational games and also help produce the maximum in the learning process (Freire et al, 2016). Utilizing well-developed K-12 learning internationally, through the use of platforms such as computers, laptops, tablets, and mobile devices for child development processes in learning models that are able to foster children's literacy skills learning media and collaborative learning models in basic education can be used in early childhood education.…”
Section: Discussionmentioning
confidence: 99%
“…But still, the analytics results did not provide information about how to utilize the results in the learning process. Unlike [31], which developed a model to standardize the variables of data collected in gamification and then converted them to sequential streams to be analyzed. Yet, the developed API was concerned only with the interaction data.…”
Section: A Analytics Without Adaptationmentioning
confidence: 99%
“…Even though some studies addressed adaptation, they ignored the gamification concept, and vice versa. Moreover, most of the research studies have not handled the educational game as a set of dependent OERs/LOs, making them difficult to be reused, shared, modified, or adapted [12]. Additionally, studies mainly perform learning analytics targeted to the teachers, or for the learning process itself, keeping the learners out of the equation.…”
Section: Introductionmentioning
confidence: 99%
“…This is to further evaluate the effectiveness of the SGH at presenting and exploring historical activity, achieving its learning objectives, and being an engaging game experience, and finally also to inform future SGH projects. Of these methods, in-game analytics has received particular interest in recent years for serious games (also known as gaming learning analytics or GLA) and can offer powerful insights by detecting a player's in-game actions, aggregating the data for many players over many play sessions, and analysing the data (Freire et al 2016). An interesting avenue for further research work will be to further integrate datadriven analytics into the evaluation of how well an SGH can bridge activity contexts.…”
Section: Labour Divisionmentioning
confidence: 99%