Soft Computing Applications in Industry
DOI: 10.1007/978-3-540-77465-5_15
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Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games

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Cited by 26 publications
(22 citation statements)
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“…In the area of robotics, CBR has been used typically for high level planning [22] such as behavior and action selection [23], [24]. In this paper, however, CBR is used for learning low level behaviors.…”
Section: B Case-based Reasoningmentioning
confidence: 99%
“…In the area of robotics, CBR has been used typically for high level planning [22] such as behavior and action selection [23], [24]. In this paper, however, CBR is used for learning low level behaviors.…”
Section: B Case-based Reasoningmentioning
confidence: 99%
“…For example Ontañón et al [9] explored the use of real-time case-based planning (CBP) in the domain of Wargus (a Warcraft II clone). In their work, they used human demonstration to learn plans, which are then composed at run-time in order to form full-fledges strategies to play the game.…”
Section: A Strategymentioning
confidence: 99%
“…The main methods used to these ends are case-based reasoning (CBR) and planning or plan recognition [5], [6], [7], [8], [9]. There are precedent works of Bayesian plan recognition [10], even in games with Albrecht et al [11] using dynamic Bayesian networks to recognize a user's plan in a multi-player dungeon adventure.…”
Section: A Related Workmentioning
confidence: 99%
“…Ontañón et al [6] base their real-time case-based planning (CBP) system on a plan dependency graph which is learned from human demonstration. In [7], [12], they use CBR and expert demonstrations on Wargus.…”
Section: A Related Workmentioning
confidence: 99%