2006
DOI: 10.1007/11871842_6
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Learning in One-Shot Strategic Form Games

Abstract: We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduced from its previous actions in a multi-stage game, we propose the idea of inferring correlations between agents' actions in different one-shot games in order to predict an agent's action in a game which she did not play yet. We define the approach and show, using real data obtained in experiments with human subjects, the feasibility of this approa… Show more

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Cited by 19 publications
(13 citation statements)
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“…Previous work successfully employed Machine Learning (ML) techniques in service of action prediction in an ensemble of games. The first work we are aware of to use ML techniques for action prediction in one-shot strategic-form games is Altman, Bercovici-Boden, and Tennenholtz (2006). This work focuses on the learning of the choices made by individuals in a given game, based on population behavior in the game ensemble and the choices of the particular individual of interest in the other games.…”
Section: Action Prediction In Machine Learningmentioning
confidence: 99%
“…Previous work successfully employed Machine Learning (ML) techniques in service of action prediction in an ensemble of games. The first work we are aware of to use ML techniques for action prediction in one-shot strategic-form games is Altman, Bercovici-Boden, and Tennenholtz (2006). This work focuses on the learning of the choices made by individuals in a given game, based on population behavior in the game ensemble and the choices of the particular individual of interest in the other games.…”
Section: Action Prediction In Machine Learningmentioning
confidence: 99%
“…An alternative model for the results of the current experiments involves the postulated effect of the similarity of payoffs on behavioral consistency (Altman, Bercovici‐Boden, & Tennenholtz, 2006; Michalski, Carbonell, & Mitchell, 1986). For example, the gambles in Table 1 are highly similar across the gain and loss domains: They use the same payoff magnitudes and are differentiated only by their payoff sign.…”
Section: Quantitative Summarymentioning
confidence: 99%
“…Human Decision Making Predictions Previous work used machine learning to predict human decisions based on non-textual information (Altman et al, 2006;Hartford et al, 2016;Plonsky et al, 2017), as well as textual signals, e.g., for judicial decisions (Aletras et al, 2016;Zhong et al, 2018;Medvedeva et al, 2020;Yang et al, 2019b) and decisions of leading figures (Bak and Oh, 2018). These works formulate the problem as a classification task where the classifier is based on textual (and potentially also other) signals.…”
Section: Related Workmentioning
confidence: 99%