2010
DOI: 10.1016/j.compedu.2010.01.003
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Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project

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Cited by 248 publications
(154 citation statements)
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References 22 publications
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“…They observed that students demonstrated statistically significant higher intrinsic motivation and lower extrinsic motivation when learning in the game-based environment. Wrzesien and Alcañiz (2010) observed a similar effect in a study of the learning of natural sciences and ecology in a primary school. One group of students carried out a learning activity in an immersive environment while the other group used a 2D representation.…”
Section: Discussionsupporting
confidence: 51%
See 1 more Smart Citation
“…They observed that students demonstrated statistically significant higher intrinsic motivation and lower extrinsic motivation when learning in the game-based environment. Wrzesien and Alcañiz (2010) observed a similar effect in a study of the learning of natural sciences and ecology in a primary school. One group of students carried out a learning activity in an immersive environment while the other group used a 2D representation.…”
Section: Discussionsupporting
confidence: 51%
“…Ecology is another area which is open to the use of virtual environments. Wrzesien and Alcañiz (2010) compared an immersive environment with a non-immersive using a sample of primary students. The results were not significant, although the users described the immersive environment as being more enjoyable than the nonimmersive one.…”
mentioning
confidence: 99%
“…Most online education programs still adopt a traditional homogenous learning model with one single set of learning materials for all learners, though they have different backgrounds, learning styles, and cognitive capabilities. This lack of flexibility in a homogeneous model could be one reason that VLEs supporting those online education programs have not been as successful as expected [5,6,9,23,24,27,29].…”
Section: Virtual Learning Environmentsmentioning
confidence: 99%
“…It has been successfully applied into several researches [3,31,32]. The questionnaire consisted of 31 items overall: basic attention (4 questions), temporal dissociation (6 questions), transportation (6 questions), challenge (6 questions), emotional involvement (5 questions) and enjoyment (4 questions).…”
Section: The Measurements Of Immersionmentioning
confidence: 99%