Robotics: Science and Systems V 2009
DOI: 10.15607/rss.2009.v.002
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Learning of 2D grasping strategies from box-based 3D object approximations

Abstract: Abstract-In this paper, we bridge and extend the approaches of 3D shape approximation and 2D grasping strategies. We begin by applying a shape decomposition to an object, i.e. its extracted 3D point data, using a flexible hierarchy of minimum volume bounding boxes. From this representation, we use the projections of points onto each of the valid faces as a basis for finding planar grasps. These grasp hypotheses are evaluated using a set of 2D and 3D heuristic quality measures. Finally on this set of quality me… Show more

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Cited by 17 publications
(13 citation statements)
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“…Their approach relied on having known models for the objects based on which grasps for the objects could be analyzed in the grasping simulation software GraspIt!. Srinivasa et al [19] pre-computed grasps for objects and then executed them based on registration of the objects in the environment, and Geidenstam et al [4] used box-based decompositions of simulated 3-D point clouds to learn 2-D grasping strategies for objects. The use of known 3-D models precludes these techniques from being used for grasp selection in unstructured environments.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…Their approach relied on having known models for the objects based on which grasps for the objects could be analyzed in the grasping simulation software GraspIt!. Srinivasa et al [19] pre-computed grasps for objects and then executed them based on registration of the objects in the environment, and Geidenstam et al [4] used box-based decompositions of simulated 3-D point clouds to learn 2-D grasping strategies for objects. The use of known 3-D models precludes these techniques from being used for grasp selection in unstructured environments.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…grasping information is synthesised on the resulting bounding boxes. An extension of this work is presented in [16] where neural networks are used to combine 3D and 2D grasping strategies. The grasp planner presented in [17] is operating on a topological object segmentation which is computed based on the Reeb Graph formalism.…”
Section: Related Workmentioning
confidence: 99%
“…Algorithm 1 was presented in [17]. The idea is to decompose the object in MVBBs minimizing the volume of the boxes which fit partial point clouds.…”
Section: Bounding Box Decompositionmentioning
confidence: 99%