2010 IEEE International Conference on Robotics and Automation 2010
DOI: 10.1109/robot.2010.5509925
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Learning physically-instantiated game play through visual observation

Abstract: Abstract-We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXA-PAWN. We employ novel custom vision and robotic hardware designed specifically for this learning task. The game rules can be parametrically specified. Two independent computational agents alternate playing the two opponents with the shared vision and robotic hardware, using pre-specified rule sets. A third independent computational agen… Show more

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Cited by 15 publications
(13 citation statements)
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“…(2) While the GGP competition provides a description of game dynamics, algorithms studied in this article must learn dynamics exclusively by playing the game. (3) While the GGP competition is based on declarative representations, this article focuses on visual representations (as suggested by other recent work in GGP [1,22]) (4) While GGP features board-like games, this article takes a step towards playing video games.…”
Section: Related Workmentioning
confidence: 99%
“…(2) While the GGP competition provides a description of game dynamics, algorithms studied in this article must learn dynamics exclusively by playing the game. (3) While the GGP competition is based on declarative representations, this article focuses on visual representations (as suggested by other recent work in GGP [1,22]) (4) While GGP features board-like games, this article takes a step towards playing video games.…”
Section: Related Workmentioning
confidence: 99%
“…This shows that for the purpose of General Game Playing the language GDL-II can be considered complete; additional elements can only serve to obtain more succinct descriptions (e.g., by allowing explicit specifications of non-uniform probabilities for moves by random) or will be needed when the very concept of General Game Playing itself is extended beyond the current setting, e.g. to open-world games such as Scrabble (Sheppard, 2002) or systems that play real, physical games (Barbu, Narayanaswamy, & Siskind, 2010).…”
Section: Resultsmentioning
confidence: 99%
“…A second broad area for future work is that of learning. Instead of having to describe new games in GDL, it would be beneficial if the robot were able to learn how to play a game by being shown how by a user, as in [8,1].…”
Section: Discussionmentioning
confidence: 99%