2016
DOI: 10.4018/ijicte.2016040103
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Learning Programming Patterns Using Games

Abstract: There is still no pedagogy to teach programming that stands out significantly from others and no consensus on what is the best way for learning programming. There is still a need to develop new teaching methods for learning in introductory programming courses. This paper presents a pedagogic approach in support of creativity in programming and the results of a successful case study, where the teacher facilitates the learning of programming patterns by means of students' involvement in game creation. The result… Show more

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Cited by 6 publications
(1 citation statement)
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“…It is well-documented in the literature that there is a need to develop new teaching methods for helping young children, acquiring computation thinking and programming skills [30]. The current paper presents a new teaching approach that advocates the systemic game-making of Kinect motion-based touchless games that can lead to the enhancement of the students' thinking skills.…”
Section: Discussion-conclusionmentioning
confidence: 99%
“…It is well-documented in the literature that there is a need to develop new teaching methods for helping young children, acquiring computation thinking and programming skills [30]. The current paper presents a new teaching approach that advocates the systemic game-making of Kinect motion-based touchless games that can lead to the enhancement of the students' thinking skills.…”
Section: Discussion-conclusionmentioning
confidence: 99%